DIGITAL SPHERES
Saturday, 15 July, 2017
EXHIBITION STATEMENT:
We live in the digital information age.
Increasingly, we spend more time online
or organizing our lives and information
about who we are online. We create
digital avatars of ourselves as a result
of being in the internet age, ‘The
performance of the self continues on
the net... It’s a media-specific mask
of the self, created within Facebook’s
prescribed parameters and under
certain contractual terms of use. It’s
basically an avatar 2.0’ (Mark Butler).
The word ‘Avatar’ is the Hindi
pronunciation of the Sanskrit term
‘avatara’ which means ‘to descent
from’ and therefore ‘incarnation’. In
this sense, avatars can be described
as incarnations of ourselves online.
We live in digital spheres as digital
representations of ourselves that
we have created. This show is an
exploration of the boundary between
the physical and digital plane, which is
growing remarkably thin in our minds.
All the work produced for this exhibition
is digital and inspired by the world
of online avatars. The digital work in
this exhibition is brought to tangible
perception through the use of light
projection. It is a cross-over of digital
3D characters, into the real and physical
world.
press release
EXHIBITION STATEMENT:
We live in the digital information age.
Increasingly, we spend more time online
or organising our lives and information
about who we are online. We create
digital avatars of ourselves as a result
of being in the internet age, ‘The
performance of the self continues on
the net... It’s a media-specific mask
of the self, created within Facebook’s
prescribed parameters and under
certain contractual terms of use. It’s
basically an avatar 2.0’ (Mark Butler).
The word ‘Avatar’ is the Hindi
pronunciation of the Sanskrit term
‘avatara’ which means ‘to descent
from’ and therefore ‘incarnation’. In
this sense, avatars can be described
as incarnations of ourselves online.
We live in digital spheres as digital
representations of ourselves that
we have created. This show is an
exploration of the boundary between
the physical and digital plane, which is
growing remarkably thin in our minds.
All the work produced for this exhibition
is digital and inspired by the world
of online avatars. The digital work in
this exhibition is brought to tangible
perception through the use of light
projection. It is a cross-over of digital
3D characters, into the real and phsyical
world.
Fresh out her student projects, this is the first solo show of Clara Bacou.
Clara Bacou was born in London, England, Camden Town with a multicultural and heterogeneous way of life, a maze of markets and the people who walk them, constant inspiration for alternative culture, music and art.
KEY WORDS: ANIMATION / DIGITAL /
3D / CHARACTER / AVATAR / ONLINE
OFFLINE / LIGHT / PROJECTION
HOLOGRAMS / DIGTAL SPHERE /
DIGITAL REALM / VIRTUAL WORLDS
VIRTUAL REALITY / IMMERSIVE
INTERACTIVE